Here is the schedule and speakers for the 2015 GDC Animation Bootcamp! More information and hopefully an episode featuring the speakers, like years prior, is on the way. But we are too excited not to share what we have planned, now that we have it all locked down.
Live 2D Demo by Mariel Cartwright (Skullgirls)
The Animation Process of Ori by James Benson (Campo Santo)
Locomotion of Sunset Overdrive by Elliot Grossman and Darrell Vasquez (Insomniac)
Women are Not Too Hard to Animate with Brianna Wu (Giant Spacekat), Mariel Cartwright, Jonathan Cooper (Naught Dog), and Tim Borrelli (5th Cell)
Animation and the Press with Phil Kollar (Polygon), Kris Graft (Gamasutra), Kat Bailey (USGamer), Tim Turi (Game Informer) and Mike Jungbluth (Volition)
UFC Animation System by Lee Dowsett and Geoff Harrower (EA Vancouver)
The Missing Link – Technical Designers in Animation by Jami Jeffcoat (Bungie)
Refining a Mechanic’s Personality by Mike Bithell (Volume)
As you can see, it is even more varied in content and disciplines than years past, which I believe speaks to the evolution of the skills required for game animation compared to other forms of the craft. Our goal is to enable people to share the craft of game animation in a way that hasn’t been available before the bootcamp, as well as shine a spotlight on the animators themselves, giving them a voice and connection to the industry. And this lineup definitely delivers on that goal!
If you want to attend the show this March, sign up before January 21st for the best price! We hope to see you there!