Episode -36- Technical Animation LIVE!

October 28, 2011 | Filed Under Episodes | 6 Comments

TOPIC: Technical Animation
GUEST: Tim Borrelli, Lead Animator at 5th Cell

So much for that regular schedule we mentioned back in July.  I had to travel ALL THE WAY to Kirkland, Washington to record our latest episode live with Mike and our guest, Tim Borrelli, Lead Animator at 5th Cell, who also has a strong background in technical animation. This week we talk about technical animation as well as the proliferation of online animation schools, what to do when your co-workers ask to see your reel and how to pronounce “niche” properly.

This was recorded at a pub so apologies for the constant banging of pint glasses on tables and my insatiable appetite for the carrots and celery that come with buffalo wings.   I’ve edited out the worst offending mouth noises so this one should actually be better than our worst audio.  Thankfully, if you’ve made it to episode 36, we’ve set your standards to rock-bottom levels.

I was going to make a “crunch” joke about crunching celery but I didn’t because it would’ve been stupid.

Also, I finally joined the Twitter (@AnimationMerc) and Mike(@lightbombmike) and Tim(@Anim8der) were already there.

Show notes:

Harley Quinn mocap: “It’s a man, baby!”

Enjoy!
Ryan

Episode – 35 – Breakin’ In Too: Electric Boogaloo

July 17, 2011 | Filed Under Episodes | 5 Comments

TOPIC: Breaking in to the industry
GUEST: Jorma Auburn, Lead Animator at Junction Point

It almost looks like a regular schedule, doesn’t it? I don’t want to say we’re back in the swing of things and jinx ourselves but Episode 35 is back to what this show is at it’s best: a guest, a topic and a good conversation surrounding it. Jorma joins us from Junction Point Studios and the discussion is one of the most requested topics we get: how to get that first job in games.

Jorma tells his story (the rest of us told ours waaaaay back in Episode 00 and of course, episodes 25 & 26 were nothing BUT breaking in stories, some from some pretty heavy hitters in the industry) before we hit some different points about getting into the industry, including do’s and don’ts of demo reels, what you can do to stand out (hint: It’s all about work! Work hard and and network), and many other subjects, including a chunk of listener questions.

Like every episode, we start with first words, where Mike confesses his newfound love for motion control, Jorma talks about using 2d sketchovers as a faster way to review and critique animation (a technique Glen Keane used on “Tangled”; linked below), Rick brings up the inevitable discussion of super-powers and I share my theory of how the rental and used market for games contribute to game bloat.

Show notes:
-Untangling the look of “Tangled”
-CTN Expo Channel on Vimeo
-A stormtrooper gets a job at Epic Games

Enjoy!
Ryan

Episode 34 – E3OMGLOL

June 13, 2011 | Filed Under Episodes | 4 Comments

What’s this?! A new episode in just one month’s time?! INSANE!

Thanks to the excitement of E3 and all the great comments we received after the last show, we were motivated to kick out a show sooner than we expected.

We have no guest and Rick couldn’t make it, but Ryan and Mike still covered 4 first words.

We talk about whether mocap is animation, our favorite Garth Ennis comics, if animators need an online portfolio, and how our culture is stuck in a bubble.

Oh yeah, and E3.

Show Notes:
Animation Producer on why MoCap isn’t Animation
Jan Švankmajer – Food
Preacher, The Boys, HitmanTransmetropolitan
Papo & Yo

Episode – 33 – Re-United Airlines

May 17, 2011 | Filed Under Episodes | 12 Comments

TOPIC: Shootin’ the breeze
GUEST: Jamey Moulton, 3D Artist at Junction Point

Hey there, sports fans,

Re-animated Ryan here, bringing you an ALL NEW, NEVER-HEARD-BEFORE episode of the Re-animators Podcast!!! For the low, low price of free! Kick back and animate to the silky sounds of Rascally “DJ Rab” Rick Blankenship and the smoky rasp of yours truly, along with returning guest and male model, golden-voiced effects artist, Jamey Moulton. Mike was there too!

This episode was mostly just a catch-up for us all, since we haven’t done an episode together since October or November but we try to keep it topical, talking about where we’re all at now, the different kinds of animators, the different scenarios of the next games industry apocalypse and what the worst Pixar movie is.

It was also our first attempt at a live group on the Snowball plus a Skype call and other than some webcam difficulties, it worked pretty much without a hitch, at least as far as recording was concerned, which opens up some more show opportunities for us, like getting some of my Nordic and Dutch friends to do the show (despite our pathetic regularity, our Snowball mic is actually quite the world traveler by now). We’re a little rusty and were in a bit of a hurry to finish so please pardon the bad edits in the second half. Yes, you missed some stuff but it’s okay since we mostly just repeat ourselves anyway.

Show notes:
Michael Carr’s blog on “Animation Nerds” (designer’s animators/animator’s animators)

My apologies for the sad plea for attention in the last half of the show as internet narcissism is one of my pet hates (says @ReanimatorsRyan on Twitter) but really, there’d be probably be more shows like ours if animators weren’t so damn busy all the time. We started doing this show because we love animation, game development and all the nerd media. And we really only found one other podcast that was doing anything close to what we had in mind (www.10thmusepodcast.com). We thought it might be something people would want to hear. But it takes money to host these podcasts and a lot of time and effort to get the three of us available to record at the same time, often across 9 or 10 different time zones, then mix, edit for content, compress, upload to distribute then blog and announce the thing. Some of these shows have taken close to a full workday to produce and share a single episode. Not to mention tapping some pretty badass guests to join us and share their smarts, which we’ve done and can continue to do.

We won’t ask for donations or anything and this is something we do enjoy doing but it would be nice to hear from those of you who feel you actually get anything out of this show, or even if you just like listening to us embarrass ourselves like monkeys at the zoo. Because I can’t speak for the other guys, but for me, my part of our ever-slipping schedule is largely due to a motivational impairment; I could get a fair bit of animation work done in just the time it takes to edit one of these things alone. I love talking shop with Mike, Rick and guests but like I’ve said before, there’s some risk to recording and sharing these conversations and I’m personally on the fence if it’s worth it.

To the many of you who have emailed and commented over our three year history, a huge thanks! You’re a big reason why I’m still along for the ride, for now.

Love and hershey kisses,
Emo Ryan

Episode 32 – Design-imation

March 28, 2011 | Filed Under Episodes | 3 Comments

TOPIC: Where Game Design and Animation Meet
GUEST: Steve Bowler, Lead Combat Designer at Phosphor Games

So I guess this time we are Re-Re-RE Animated?!

This is a show I’ve been wanting to do for a while, and Steve is a guest I’ve been wanting to have on for almost just as long. Steve started as an animator but has transitioned to a design role, which I find infinitely interesting. He also used to be anonymous online, which I also find interesting, since we have often times wondered if actively speaking our mind on this podcast is very wise. But before that, we touch on my verbose nature and the numbers Metacritic now wants to attach to our names.

Sadly, Ryan and Rick couldn’t make the show, but I’m sure we will get the band back together soon. Then we can catch up on whats new and rock your ears with our sweet, smooth melodies.

Show Notes:
Mike’s Applying Animation Principles to Game Design Posts
Mike’s Posts on #AltDevBlogADay
Metacritic now rates Developers
Steve’s Article on the Standoff feature in Strangelhold

Next Page »