2015 GDC Animation Bootcamp Schedule

November 3, 2014 | Filed Under Places We Pop Up | No Comments

Here is the schedule and speakers for the 2015 GDC Animation Bootcamp! More information and hopefully an episode featuring the speakers, like years prior, is on the way. But we are too excited not to share what we have planned, now that we have it all locked down.

Live 2D Demo by Mariel Cartwright (Skullgirls)
The Animation Process of Ori by James Benson (Campo Santo)
Locomotion of Sunset Overdrive by Elliot Grossman (Insomniac)
Women are Not Too Hard to Animate with Brianna Wu (Giant Spacekat), Mariel Cartwright, Jonathan Cooper (Naught Dog), and Tim Borrelli (5th Cell)
Animation and the Press with Phil Kollar (Polygon), Kris Graft (Gamasutra), Kat Bailey (USGamer), Tim Turi (Game Informer) and Mike Jungbluth (Volition)
UFC Animation System by Lee Dowsett and Geoff Harrower (EA Vancouver)
The Missing Link – Technical Designers in Animation by Jami Jeffcoat (Bungie)
Refining a Mechanic’s Personality by Mike Bithell (Volume)

As you can see, it is even more varied in content and disciplines than years past, which I believe speaks to the evolution of the skills required for game animation compared to other forms of the craft. Our goal is to enable people to share the craft of game animation in a way that hasn’t been available before the bootcamp, as well as shine a spotlight on the animators themselves, giving them a voice and connection to the industry. And this lineup definitely delivers on that goal!

If you want to attend the show this March, sign up before January 21st for the best price! We hope to see you there!

Episode 44 Part 3

October 20, 2014 | Filed Under Random | No Comments

TOPIC: GDC 2014 with
Rick Blankenship @rickblankenship
Mike Jungbluth @lightbombmike
Ryan Duffin @animationmerc
Matt Derksen @mattderksen
Simon Unger @simonunger
Jay Hosfelt @hosfross
Tim Borrelli @anim8der
Mellissa Shim @SlappaDeBass
Victor Chavez @TorVez

In Order for iTunes to get all of these, we need to break each into individual posts. If you want to hear all three in one place, go here

Part 3: The Shitshow
What we would be doing if not animating
Muse questions for the new folks
Ryan’s stupid car

Episode 44 Part 2

October 20, 2014 | Filed Under Random | 1 Comment

TOPIC: GDC 2014 with
Rick Blankenship @rickblankenship
Mike Jungbluth @lightbombmike
Ryan Duffin @animationmerc
Matt Derksen @mattderksen
Simon Unger @simonunger
Jay Hosfelt @hosfross
Tim Borrelli @anim8der
Mellissa Shim @SlappaDeBass
Victor Chavez @TorVez

In Order for iTunes to get all of these, we need to break each into individual posts. If you want to hear all three in one place, go here

Part Two: Down the rabbit hole
Thinks veer a little more off course…
Jay joins the frey
Developer and games media relations
Early internet stories
Improving GDC roundtables and Q&A, devs and students
1st party and 3rd party tools
Animation degrees
Sexy clowns

Episode 44 – GDC in 3 Parts

October 20, 2014 | Filed Under Episodes | 2 Comments

TOPIC: GDC 2014 with
Rick Blankenship @rickblankenship
Mike Jungbluth @lightbombmike
Ryan Duffin @animationmerc
Matt Derksen @mattderksen
Simon Unger @simonunger
Jay Hosfelt @hosfross
Tim Borrelli @anim8der
Mellissa Shim @SlappaDeBass
Victor Chavez @TorVez

It took 7 months to edit this episode. One may think this had to do with Ryan’s busy schedule, but NO! It was literally him sitting in front of a screen for 7 months editing our longest episode to date. So long, it had to be broken into 3 parts!

And how did this monstrosity come into being? Well, one fateful Wednesday night in March, during GDC, a slew of us got together, with a case of Anchor Steam, fired up the Snowball mic, and just talked like we normally would at such an event. If you ever wanted to get a drink with a bunch of professional animators, but never had the chance, now you do! Grab a cold one, and enjoy!

And if you want to be part of conversations like this in person, do think about coming to the next GDC Animation Bootcamp, March 2nd! We will be announcing the speakers and schedule soooooon!

Part One: The Calm Before The Storm
GDC Animation Bootcamp
Geek out on David Rosen’s talk
Increased scrutiny on animation in games
Should animation be a sub-department under art or should it be it’s own department with it’s own director?
Rise of the game animation community
Junior animators and outsourcing

Part Two: Down the rabbit hole
Thinks veer a little more off course…
Jay joins the frey
Developer and games media relations
Early internet stories
Improving GDC roundtables and Q&A, devs and students
1st party and 3rd party tools
Animation degrees
Sexy clowns

Part 3: The Shitshow
What we would be doing if not animating
Muse questions for the new folks
Ryan’s stupid car

Episode 43 – Talking with the 2014 GDC Bootcampers

February 8, 2014 | Filed Under Episodes, Places We Pop Up | No Comments

TOPIC: GDC 2014 Animation Bootcamp
GUESTS: Oh So Many

Welcome to the Annual ReAnimators Podcast. Or at least, it feels that way eh?

Just like last year, we rounded up all the bootcamp presenters to chat about themselves and their talks. If this doesn’t make you want to attend the bootcamp, then you probably don’t care about animation. Or games. Or this website. The former I would question, but the later I can appreciate.

To the digital airwaves!

GDC 2014 Animation Bootcamp
SanFrancisco, CA
March 17th

Animation Bootcamp Talks
Achieving A Believable Performance
Establishing An Ecology For NPCs
Fluid and Powerful Animation Within Frame Restrictions
Animating the Spy Fantasy In Splinter Cell Blacklist
Animation Prototyping For Games
An Indie Approach to Procedural Animation
Using the Power of Layered Animation to Expand Premium Content in Battlefield 4
Animating Cameras for Games
An Animator’s Approach to Directing an Idea

Animation and Character Performance Roundtables
The Role of Animators
The Future of Game Animation
Animation Techniques, Tips and Tricks

GDC Main Conference Animation Talks
2D Animation at Klei Entertainment
Discovering the Story and Character in the Real-Tim, Animated Short Film Unplugged
Super Powering the Saints: Animation Direction of Saints Row IV’s Super Jumping
Designing the Bungie Animation Workflow

Show Notes
Rain World
Concrete Practices to Be A Better Leader

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